Psycho Slasher!!! The Game Wargaming Rules (PDF - Digital Version)
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By Chalfont Conley
Psycho-Slasher: The Game is a table top miniatures game designed as an homage to the low budget horror films of the late 1970’s through the late 1980’s. This was a decade filled with slasher films and slasher film sequels. Notable movie inspirations for Psycho-Slasher are the Robert Hiltzik’s Sleepaway Camp (1983), Wes Craven’s A Nightmare on Elm Street (1984),
and of course, Friday the 13th (1980), Friday the 13th Part II (1981), Part III (1982), and onwards… a slasher film franchise that continued (for better or worse) for two more decades… so far! I certainly don’t want to forget my personal favorite set, John’ Carpenter’s Halloween (1978) and Halloween II (1981).... another franchise that continued (for good or bad, I am looking at you Halloween III) for two more decades.
The game mechanics of Psycho-Slasher are meant to help recreate the feel and plot of those movies. The players (shortly to be known as the “Writers”) will enact the parts of the Slashers, with limited control of the “Pawns”, who are the targets of the “Slashers”. The Slashers are not allowed to interact directly with each other. They are too busy vying for top billing! What
they can do in the game, is use the Pawns against each other. Through the course of the game, some of those Pawns will develop into Heroes or Heroines… becoming formidable foes by the end of the game to all of the Slashers. If your Slasher happens to fall to a Hero that you helped create, don’t feel too bad about it. You helped move the movie story line along to its natural conclusion.
Looking for minis? Check out our Brigade Games Apocalypse range.
32pp.
(c) This book is owned and published by the Iron Ivan Games division of Sinister Laboratories, a joint venture between Rattrap Productions LLC and Brigade Games and Hobby LLP.