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A Good Day To Die and War on the Plains Bundle - 19th Century Skirmish Wargaming Rules - PDF (Digital Version)

A Good Day To Die and War on the Plains Supplement Bundle - 19th Century Skirmish Wargaming Rules- PDF (Digital Version)

This is a downloadable and printable PDF file for your licensed use only.
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By Chris Peers

A Good Day To Die - 19th Century Skirmish Wargaming Rules is a set of rules based loosely on the system used in our popular modern set, “At Close Quarters” This 2nd Edition, incorporates a number of revisions and minor amendments to the original, which was first published in 2001.

It was originally designed for skirmish games set in the 19th century, and is equally suitable not only for the Old West but for Colonial campaigns, platoon or patrol-level encounters set in any of the full-scale wars of the age, and any number of minor scraps involving explorers, adventurers or other colorful characters from this most diverse and interesting of periods. This edition also includes rules for motor vehicles and a selection of early 20th century weapons. This addition was prompted mainly by the growing popularity of “Back of Beyond” type 1920s games, featuring adventurers in out of the way places like Central Asia and the Amazon, but it also allows us to cover other interesting scenarios like World War One trench raiding and American gangster wars. And don't forget that traditional weapons like bows, spears and muzzle-loading firearms were still in use in many remote parts of the world until as recently as the 1970s. In fact, because we concentrate mainly on human psychology - which does not change very much over time - rather than on weaponry, there is no reason why these rules should not be used for any period from the introduction of gunpowder, or even before, up to the 20th century.

"War On The Plains" is a supplement to our 19th century skirmish rule set, "A Good Day To Die!" (also from Sinister Labs Publishing), by Chris Peers and Tim Greene, and is intended to provide a framework for a basic campaign or series of interconnected games using these rules, set in the Great Plains region of North America. It consists of a system for generating scenarios and deciding a winner by means of "Glory Points", plus some special rules specific to the period, as well as guidelines for creating and using forces based on the various Indian tribes and other combatants. Tim Greene from California has provided a lot of very useful suggestions that have been incorporated into the game. He has also kindly allowed us to publish the Solitaire Engine that he has developed to enable players to organize games in the absence of opponents (see pages 46 to 49). This can be used either for one-off games or in conjunction with the campaign rules.

(c) This book is owned and published by the Iron Ivan Games division of Sinister Laboratories, a joint venture between Rattrap Productions LLC and Brigade Games and Hobby LLP.

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